Florida Grid League Blog & News

The latest from the Florida Grid League

The Florida Grid League’s 6th announced team, of the 2017 FGL Season, hails from Fort Lauderdale and has been acquired by a GRID 6 competitor and South Florida fitness community staple, Courtney Carney.  The FGL Season will consist of GRID teams representing cities in Florida competing in a regular Season, Playoffs, and Championship for a $20k Grand Prize. Learn more about the FGL Season here.

The Fort Lauderdale team joins the Miami Freaks and Palm Beach Elite  in the Southern Conference along with the Tampa Bay Brigade , SWFL Sharks, and newly announced Orlando in the Northern Conference.  They will soon be announcing their name and branding.

Courtney has been a fan of the Miami Surge since they were announced and learned more about the sport through playing in GRID 6 Miami this past December. She is also the only woman team operator thus far. She states of the opportunity:

“I have believed a lot in the sport of GRID since the beginning. When this opportunity came about, I saw it as the perfect chance to get involved and support the companies, athletes, and gyms I have grown close with in my community. I can’t wait to hit the GRID and bring that trophy home to Fort Lauderdale.”

Courtney Carney
Pn1, CFL1

Courtney is a CrossFit Level 1 Trainer, Pn1 Sports and Exercise Nutrition Coach, and a full time production manager and event coordinator. After 17 years of playing competitive hockey, Courtney developed a great understanding of the value in being part of a team. She has loved the CrossFit community since the first day she walked into a box and picked up a barbell. She is very involved in the local fitness community and will go above and beyond to help others grow, connect, and thrive. Managing this team will be no exception as she has already set up her team to be provided with the necessary nutrition, recovery, and fun for each match.

If you are interested in playing for, or working with the Fort Lauderdale team, the FGL Season, or to find out what other team markets are available, learn more here or email info@thefgl.com.

It’s important to note that GRID 6 is only a taste of true GRID. Full 14 person teams is an even more enhanced experience where the details mentioned in this video matter exponentially more.

Specialization, personality, and strategy are even bigger considerations in full teams.

 

LEARN ABOUT THE SEASON

LEARN ABOUT PLAYING ON A TEAM

LEARN ABOUT THE COMBINES

LEARN THE TEAMS

We are proud to announce GRID 6 Miami player Lexi Quintana as our new Partner Relations Manager.

Lexi has been involved with the GRID in Florida since attending the Miami Surge match in 2015. When the FGL came to Miami, she knew she wanted to try actually playing and signed up with two teams from the gym she manages, Goal Driven Fitness.

She immediately saw the potential and from there she got more involved by helping organize and maintain relationships. in an internship role, and excelled. She states of the opportunity:

“I’ve always loved the concept of the sport and had a blast watching/playing, and as I started helping on a business level, I realized this is a great intersection of my personal interests and strengths. I see the opportunity to grow with the FGL, and the sport of GRID, while remaining close to competition and fitness in my community.”

FGL Director of Operations, Ruby George, says:

Lexi has impressed us with her leadership, organization and ambition since first making contact with the Miami Surge about sponsoring an in house competition she organized and ran in 2014. We know she will be a huge addition and are very excited to have her aboard.

If you would like investigate a partnership with the FGL Season, GRID 6, or the Florida Grid League in general email Lexi@thefgl.com for more information.

The Florida Grid League’s 5th announced team of the 2017 FGL Season team hails from South West Florida (SWFL) and has been acquired by a GRID 6 competitor in Charlie Thomas, and prominent SWFL gym (CrossFit Cape Coral) co-owner Nick Habich.  The FGL Season will consist of GRID teams representing cities in Florida competing in a regular Season, Playoffs, and Championship for a $20k Grand Prize. Learn more about the FGL Season here.

The SWFL team joins the Tampa Bay Brigade and newly announced Orlando in the Northern Conference and the Miami Freaks and Palm Beach Elite in the Southern Conference.  They will soon be announcing their name and branding.

Nick and Charlie have been in love with the sport of GRID since GRID 6 Fort Myers. They state of the opportunity:

We see this as an opportunity to strengthen and support the community of our gym and the SWFL fitness community in general. Not only that, it will create opportunity for a wide variety of high performing athletes, around here, that work as hard as any big name athlete, but are limited in CF by certain aspects of fitness. Plus, the sport is awesome and it will be fun!

The two have been friends for years and will act as the primary leadership of the organization. Nick will take on the GM and Head Coach role in year 1.

Nick Habich
ATC, LMT, CSCS, CFL1

Nick is an Athletic Trainer, Massage Therapist, and Certified Strength and Conditioning Specialist. He is a dedicated athlete who regularly competes (with varying levels of mediocrity) in local 5ks, Crossfit, and Olympic Weightlifting competitions. He is also the Co-Owner of Crossfit Cape Coral, and has been coaching functional fitness style classes for over 3 years. He has trained athletes to pass military, firefighting, and police academies, as well as College Division I athletes during offseason. He is an 8 year US Army Veteran.

 

 

Charlie Thomas

 

Charlie is a former collegiate football player. He regularly exercises and competes in varying levels of fitness, including JiuJitsu and Crossfit. He owned a successful floor contracting business for over 10 years. He is currently a multi licensed insurance agent at Sullivan State Farm in Cape Coral. He is married to a beautiful wife, who is a competitive crossfit-style athlete, and has two beautiful daughters.

 

 

If you are interested in playing for, or working with the SWFL team, the FGL Season, or to find out what other team markets are available, learn more here or email info@thefgl.com.

The Florida Grid League’s 4th announced team of the 2017 Season team hails from Orlando and has been acquired by a trio of companies passionate about fitness, sports and the Orlando community.  The FGL Season will consist of GRID teams representing cities in Florida competing in a regular Season, Playoffs, and Championship for a $20k Grand Prize. Learn more about the FGL Season here.

The Orlando team joins the Tampa Bay Brigade in the Northern Conference and the Miami Freaks and Palm Beach Elite in the Southern Conference.  They will soon be announcing their name and branding. There are at least two more teams joining the League for the 2017 Season that are also soon to be announced.

There will be 5 primary team leaders coming together to manage the team. They state of the opportunity:

Our primary goal for the team is to provide a fun and extremely rewarding experience for our athletes by being part of a highly competitive and organized sports team. We also see this as an opportunity to strengthen our local community by providing an exciting team to support.

This impressive group yields a wealth of knowledge and experience in many different dimensions of fitness, sports, and business.

Tony Velez – Director of Business Development & Marketing
Co-Owner, MyoFix Therapy & Bodywork
Co-Owner, Y. noT Apparel

Tony has 10+ years’ experience as an Entrepreneur, owning and operating several businesses, and is currently the Director of Business Development as well as Co-Owner at MyoFix Therapy and Y.noT Apparel. He is a Military Veteran having served in the U.S. Marine Corps where he was a member of the All-Marine Boxing Team and a 9 time Golden Gloves Champion. In addition to his boxing career, Tony was also an All-American wrestler.

Guillermo Reyes – Director of Operations
Co-Owner & Head Coach SOCF (South Orange Crossfit)
CrossFit Level 1 Certified

Coach Guillermo is known for his energy. Having a fitness competitive background in wrestling, football and 9 years of martial arts, he can truly grab your attention and motivate you to your full potential daily. Coach G and his wife were inspired by their 2 young kids to open SOCF as they believe in the importance of exposing them to a fitness environment from a young age.

Dr. Jose A. Rivera – Medical Director
Co-Owner, Myofix Therapy & Bodywork
Co-Owner, Y. noT Apparel
Board Certified, Foot & Ankle Surgeon

Functional Range Release & Muscle Activation Manual Therapist Dr. Rivera is a Board Certified Foot & Ankle Surgeon who, after 13+ years in private practice, founded MyoFix Therapy & Bodywork with the goal of providing individualized care and thorough assessments of the body as a whole for every injury or pathology walking thru the door. Dr. Rivera is also an Entrepreneur at heart, having been involved in several start up businesses including a Surgical Center, Compound Pharmacy, and Multi-Specialty Medical Group.

Victor Nolasco – Team Coach
Co-Owner, Crossfit Troika
Director of Training, SOCF Crossfit
CrossFit® Level 1 Trainer, Certified Personal Trainer, TRX® Training Certified,
KettleBell Instructor Certified

Coach Vic is also a Military Veteran having served in the U.S. Army. He started his fitness career as a Master Fitness Trainer while in the U.S. Army, where over the course of 9 years he created several training programs for the various units he served in. He served as the Director of Training at CrossFit MDI until late 2014 at which time he decided to pursue his dream of owning his own business and successfully opened CrossFit Troika where he remains owner and head coach.

Robert Zambrana, B.A. – Administration & Operations
NASA Program Analyst
Partner, SOCF Crossfit
Owner, Betterism
Co-owner, DEAFinitely Dope
Owner, Football Movement Youth Football Camp

Robert is a successful young Entrepreneur being involved in several CrossFit and non CrossFit ventures in the past. He has never seen being legally deaf as a barrier to pursuing his dreams. He is involved in the non-profit community through his
DEAFinitely Dope Organization and youth community through his Football Movement Youth Camp.

If you are interested in playing for, or working with the Orlando team, the FGL Season, or to find out what other team markets are available, learn more here or email info@thefgl.com.

 

General –

 

All GRID 6 Tampa Champions were past GRID 6 competitors. That said, all had new players for GRID 6 Tampa as compared to previous teams.

 

3 race records held up (of 9 possible) from past GRID 6. While there was still a clear improvement on most race times, only one race record held up from Fort Myers to Miami.

 

All thruster ladder records improved from Fort Myers by an average of 219lbs. Both A and AA improved by 300lbs each exactly.

 

The only new record set in the Partner Forward (over Miami) was by the “Burg Brigade” in the A division by 8 seconds over team “Suicide Squad’s” previous record set in Miami.

 

AAA Division –

Team Crossfit Teens had two records set in Miami that held up through Tampa in the Partner Forward and Mirror by an average of 5.5 seconds.

 

The AAA runner up “Tight butts and sweaty nuts” only set one race record in the men’s Biad, While team “If were not first were last” set two records. The other 3 records set in Tampa were by the eventual champion “Shrug Life”

 

“Shrug Life” won both Echos by an average of 8 seconds.

 

AA Division – 

“CrossFit Storm” came in first place in all races except Jack and Jill (4), Partner Forward (2) and Sprint Relay. Echo 2 was a tie for first with team “Silverback Gridillas” at 2:45.

“CrossFit Storm”‘s ladder performance would have beaten the A division team “Just CrossFit” record from Fort Myers. Their total was almost 400lbs more than the second place performance by team “Deerfield Beach”.

There was a 16 point differential between the top two teams and the third place team “Silverback Gridillas” heading into the Finale – Sprint Relay. The AAA division had a 1 point differential at the same point.

A Division – Burg Brigade vs ‘Murica

The average race time differential between these two teams (in all races besides the Ladder and Sprint Relay) was 18 seconds

Both team’s Mirror performance beat the previous record of 1:20, and the “Burg Brigade” set the new record at 1:10.

Team “Burg Brigade” won the first 3 races in a row, but team “‘Murica” won 3 of the next 5 races to keep the spread to within 2 points heading into the Sprint Relay

 

SEE ALL RACE RECORDS HERE —>

 

Only the top two teams in each division make this race, and it is for all the marbles.

This is the race we have all been waiting for. This race will decide the winner of each division, the Champions of GRID 6 TAMPA.

Here is the Sprint Relay in the AAA division at GRID 6 Fort Myers.

Plus its always good to review one of the best pro races in GRID’s short history. This is an example of sprint relay with different movements. The winner of this race won the match.

RACE RULES:

There are 6 elements that make up the race. Each athlete must FINISH one element.

There is only one athlete on the GRID at a time. An athlete on the GRID can sub in any athlete at any time UNLESS they have just completed the last rep of an element.

When an athlete finishes an element (by completing the last rep) that athlete MUST run to the start line, complete a 4 point touch behind the start line, then sprint to the finish line. Once that athlete crosses the finish line they MAY NOT re-enter the GRID.

The only elements that do not require a sprint to the start line to finish the element are the distance related elements (i.e. handstand walk or in this case, the sprint). Once the performing athlete crosses the finish line, the next athlete may enter.

The race is over when the last athlete has completed the last element, sprints to the start, then sprints to the finish and crosses the finish line.

ELEMENTS BY DIVISION

MOVEMENT STANDARDS

SHUTTLE SPRINT

  • Player must begin, in the standing position, behind the Start Line
  • Player runs to the 1st quadrant line and touches across the line, then returns to touch across the start line. Player then runs to the 2nd quadrant line, back to the start and repeats this process at the 3rd quadrant line. After returning to the start line (after the 3rd quadrant line touch), player sprints to finish line to complete the element.
  • Player must make a single hand contact to the ground behind the required line to change directions. If contact is not made correctly, player will be called back to make a legal touch
  • The only time a single hand contact is not needed is at start of race or when a substitution is being made
  • Substitutes must be in a standing position, behind the Start Line, prior to being tagged in
  • Any form of contact is allowed to substitute, but contact must occur with the athlete subbing in still standing behind the Start Line

KETTLE BELL SNATCH 

  • Repetition begins with the KB breaking the back of the leg plane with the KB between the legs. The KB does not need to touch the ground between reps
  • The KB is then elevated via either snatch or clean & jerk to achieve overhead position with wrist stacked directly over shoulders/hips/knees. Only one hand/arm may make contact with the KB throughout the repetition
  • The repetition ends when
    arms locked out overhead
    hips are fully open
    knees locked out
    heels on the ground

DECK TO SQUAT OVER BOX

  • Movement begins with chest contact to the ground
  • Player then rises from prone position and achieves the bottom of a squat position with weight supported by feet and hip crease clearly below the top of the knee. Hips do not need to be opened during this transition
  • Player then propels over the box via jump OR step
  • Player’s hand(s) may not make contact with the box at any point during the repetition
  • The repetition is counted once the player has cleared the box and touched the ground, with both feet on the opposite side of the initial jump. If the player lands on any side other than OPPOSITE of the initial jump, the rep will be faulted
  • If the rep is faulted at any point the following rep must begin again with the chest on the ground

CHIN OVER BAR DOUBLE TOUCH (Toe-To-Bar + Chest-To-Bar)

  • At the beginning of each repetition, player suspends from the horizontal bar with arms fully extended and elbows locked out
  • Player must break the vertical plane of the bar with the heels before attempting their repetition
  • Player must elevate both feet and touch the bar at some point simultaneously
  • Bar contact must be made in the area between the hands
  • Player then elevates by pulling upward until the chin clears the horizontal plane of the bar

DOUBLE TOUCH (Toe-To-Bar + Chest-To-Bar)

  • At the beginning of each repetition, player suspends from the horizontal bar with arms fully extended and elbows locked out
  • Player must break the vertical plane of the bar with the heels before attempting their repetition
  • Player must elevate both feet and touch the bar at some point simultaneously
  • Bar contact must be made in the area between the hands
  • Player then elevates by pulling upward until the torso, below the clavicle, makes contact with the bar

DECK TO RING TOUCH 

  • Repetition begins with the chest on the ground
  • The player then elevates to make contact with the ring
  • If player fails to touch the ring on a jump attempt, the movement must start over with the chest on the ground

CLEAN & JERK

  •  Clean: Player must elevate the barbell from ground to shoulders, achieving a front rack position
  1. Player may use any form of clean unless specifically designated (i.e., muscle, power, full, split or continental).
  2. The clean is complete when Player successfully achieves a fully standing position while supporting the barbell in the front rack position with both elbows in the frontal plane of the barbell
  •  Jerk: must initiate from the front rack position achieved by a clean
  • Player must elevate the barbell from the shoulders to a position directly overhead using any form of jerk
  • The repetition is counted when
  1. the barbell reaches a position directly overhead
  2. Player’s arms and elbows are locked out vertically
  3. Player’s feet stationary, parallel and within shoulder width
  4. hips fully open
  5. knees locked out
  6. heels on the ground

 

Movement standards will also be discussed just before the race.

GOOD LUCK. We are excited to see the best GRID 6 yet. See you all there.

 

As GRID 6 grows so will the historic data about race records as well as the difficulty in setting them. Each race will take a higher level of effective players, strategy, and execution to capture that record. Just as significant is the accomplishment of original race records being set as all teams are operating under the same conditions and the record setting team performed the best under those conditions.

It is because of this we have developed a certificate program recognizing the accomplishments of each race record setting team.

Each team will receive a digital pdf of their record that can be printed to be displayed on a gym’s wall of fame, posted on social, or just saved as a reminder of that victory shared as a team on that day.

We can’t wait to see what records are broken at GRID 6 Tampa. Check our our record books here.

 


 

 AAA

– (40) Deck to knee raise (20) Deck to pull-up (10) Deck to CTB

 AA

– (40) Deck to pull-up (20) Deck to CTB (10) Deck to Double Touch

 A

– (40) Deck to CTB (15) Deck to Double Touch (8) Deck to Triple Touch

Take care of your hands when practicing and performing this race. Learn more about our Jack and Jill partner Wodwelder hand care. 

Race rules.

One male and one female will enter the GRID at the start of the race.  Either male or female may begin first.  There is only one male and one female allowed on the GRID at a time.  

At each ‘station,’ the total number of reps must be completed at the station, the male and female do not need to perform the same amount of reps. In other words, work per station may be split up however.  The only rule is that each station must reach the given amount of reps assigned and only one player is achieving a rep at any given time. 

Players may begin performing reps at the next station, but reps will not count until the previous station is complete.   

Rig usage diagram – NOTE – HSPU walls will be removed

Time stops when both working male and female complete the final station and cross the finish line.    

Example Video: 

Note:  The movements are different, but the general race rules are the same.

MOVEMENT STANDARDS

**** GENERAL NOTES ABOUT ALL “DECK TO” MOVEMENTS IN THIS RACE

  • Jumping momentum MAY be used to arrive at the top position of each movement. Players do not need to kip or achieve lockout hanging under the bar
  • Players may use a box to assist in any way they choose. This includes having it support the player’s weight fully, or using it as a “boost” on the way up as show below.
  • Also shown in the video is a “waterfall” technique between teammates. The movement is being achieved while the other player is returning to the start position after their successfully completed movement. Reps can only be performed one at a time, so if there is overlap of movements between the start and finish position, only ONE of those reps achieved will count. This technique is by no means a requirement, but it may help speed up rep accumulation if used effectively.
  • The bar height will be roughly 8′


DECK TO KNEE RAISE

  • At the beginning of each repetition, player’s chest must be in contact with the ground
  • Player will propel themselves up to hang from the bar and achieve a knee raise
  • Rep will count when player’s knees reach above the plane of the hip crease

DECK TO PULL-UP

  • At the beginning of each repetition, player’s chest must be in contact with the ground
  • Player will propel themselves up to hang from the bar and elevate by pulling upward until chin clears the horizontal plane of the bar
  • The repetition is counted when players chin clears the horizontal plane of the bar

DECK TO CHEST-TO-BAR

  • At the beginning of each repetition, player’s chest must be in contact with the ground
  • Player will propel themselves up to hang from the bar and elevate by pulling upward until anywhere on torso, below the clavicle, makes contact with the bar
  • The repetition is counted when chest contact is made with the bar

DECK TO DOUBLE TOUCH (Toe-To-Bar + Chest-To-Bar)

  • At the beginning of each repetition, player’s chest must be in contact with the ground
  • Player will propel themselves up to hang from the bar and must elevate both feet and touch the bar at some point simultaneously
  • Bar contact must be made in the area between the hands
  • Player then elevates by pulling upward until anywhere on torso, below the clavicle, makes contact with the bar
  • The repetition is counted when chest contact is made with the bar

DECK TO TRIPLE TOUCH (Toe-To-Bar + Chest-To-Bar + Bar Muscle Up)

  • At the beginning of each repetition, player’s chest must be in contact with the ground
  • Player will propel themselves up to hang from the bar and must elevate both feet and touch the bar at some point simultaneously
  • Bar contact must be made in the area between the hands
  • Player then elevates by pulling upward until anywhere on torso, below the clavicle, makes contact with the bar
  • Player then pulls up onto/over the bar to achieve full elbow lockout above the horizontal bar
  • Player’s head breaks the vertical plane above the bar while locked out on top
  • Repetition is counted when elbow lockout is achieved while the player’s head is past the vertical bar plane

Want more information on GRID? Check out GRID U on NPGL.com